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The Middle Ages in Computer Games : Ludic Approaches to the Medieval and Medievalism Medievalism

Von: Houghton, Robert [aut]Materialtyp: TextTextSprache: Englisch Reihen: MedievalismCambridge D.S.Brewer 2024Beschreibung: 373 SeitenInhaltstyp: Text Medientyp: Computermedien Datenträgertyp: Online RessourceISBN: 9781805434498Online-Ressourcen: Volltext Zusammenfassung: Introduction: The Middle Ages in Computer Games1. Mechanical and Social Pressures2. Medievalist Genres3. Combat and Warfare4. Science, Technology and the Dark Ages5. Rule and Rulership6. The Church and Organised Religion7. Morality8. Race and Nationality9. Gender and SexualityConclusion: A Different Medievalism, Different GamesBibliographyFilmographyLudography

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Introduction: The Middle Ages in Computer Games1. Mechanical and Social Pressures2. Medievalist Genres3. Combat and Warfare4. Science, Technology and the Dark Ages5. Rule and Rulership6. The Church and Organised Religion7. Morality8. Race and Nationality9. Gender and SexualityConclusion: A Different Medievalism, Different GamesBibliographyFilmographyLudography

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