The Middle Ages in Computer Games Ludic Approaches to the Medieval and Medievalism Medievalism

Houghton, Robert

The Middle Ages in Computer Games Ludic Approaches to the Medieval and Medievalism Medievalism - Cambridge D.S.Brewer 2024 - 373 Seiten - Medievalism .

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Introduction: The Middle Ages in Computer Games1. Mechanical and Social Pressures2. Medievalist Genres3. Combat and Warfare4. Science, Technology and the Dark Ages5. Rule and Rulership6. The Church and Organised Religion7. Morality8. Race and Nationality9. Gender and SexualityConclusion: A Different Medievalism, Different GamesBibliographyFilmographyLudography

9781805434498

9781805434498 978-1-80543-449-8