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Uncomputable : Play and Politics in the Long Digital Age.

Von: Galloway, AlexanderMaterialtyp: TextTextSprache: EnglischVerlag: London : Verso, 2021Copyright-Datum: ©2021Auflage: 1st edBeschreibung: 1 online resource (187 pages)Inhaltstyp: Text Medientyp: Computermedien Datenträgertyp: Online ResourceISBN: 9781839763991Schlagwörter: Computers-HistoryGenre/Form: Fernzugriff | Andere physische Formen: Print version: : UncomputableOnline-Ressourcen: Volltext
Inhalte:
Cover Page -- Halftitle Page -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Illustrations -- A Letter from Paris -- Introduction -- Part I: Photography -- 1. Petrified Photography -- 2. Dimensions Without Depth -- 3. The Parallel Image -- 4. Photographic Modeling -- 5. Our Best Machines Are Made of Sunshine -- Part II: Weaving -- 6. Spider Work -- 7. The Crumb Machine -- 8. Regular Irregularity -- 9. Algebraic Weaving -- 10. Webs Rewoven -- Part III: The Digital -- 11. From One to Two -- 12. The Cybernetic Hypothesis -- 13. Latticework -- 14. A Regular Discrete Framework -- Part IV: Computable Creatures -- 15. Experiments in Bionumeric Evolution -- 16. Conjectural Biology -- 17. Intensity and Survival -- 18. Parallel Causality -- Part V: Crystalline War -- 19. Times of Crisis -- 20. The Game of War -- 21. A Nostalgic Algorithm? -- 22. Some Problems with the Data -- 23. Crystal Aesthetics -- Part VI: Black Box -- 24. Black Box Cypher -- 25. Black Box Function -- 26. The Tyranny of Structurelessness -- 27. The Tragedy of Interactivity -- 28. Toward a Practical Nonexistence -- Afterword: A Note on Method -- Acknowledgments -- Notes -- Index.
Zusammenfassung: A journey through the uncomputable remains of computer history.

E-Book-ProQuest / Fernzugriff nach Registrierung möglich

Cover Page -- Halftitle Page -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Illustrations -- A Letter from Paris -- Introduction -- Part I: Photography -- 1. Petrified Photography -- 2. Dimensions Without Depth -- 3. The Parallel Image -- 4. Photographic Modeling -- 5. Our Best Machines Are Made of Sunshine -- Part II: Weaving -- 6. Spider Work -- 7. The Crumb Machine -- 8. Regular Irregularity -- 9. Algebraic Weaving -- 10. Webs Rewoven -- Part III: The Digital -- 11. From One to Two -- 12. The Cybernetic Hypothesis -- 13. Latticework -- 14. A Regular Discrete Framework -- Part IV: Computable Creatures -- 15. Experiments in Bionumeric Evolution -- 16. Conjectural Biology -- 17. Intensity and Survival -- 18. Parallel Causality -- Part V: Crystalline War -- 19. Times of Crisis -- 20. The Game of War -- 21. A Nostalgic Algorithm? -- 22. Some Problems with the Data -- 23. Crystal Aesthetics -- Part VI: Black Box -- 24. Black Box Cypher -- 25. Black Box Function -- 26. The Tyranny of Structurelessness -- 27. The Tragedy of Interactivity -- 28. Toward a Practical Nonexistence -- Afterword: A Note on Method -- Acknowledgments -- Notes -- Index.

A journey through the uncomputable remains of computer history.

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