Sight As Site in the Digital Age : Art, the Museum, and Representation.

По: Tam, Kwok-kanТип материала: ТекстТекстЯзык: English (английский язык)Серия: Digital Culture and Humanities SeriesИздатель: Singapore : Springer, 2023Дата авторского права: ©2023Издание: 1st edОписание: 1 online resource (253 pages)Вид содержания: Text Средство доступа: Computermedien Тип носителя: Online ResourceISBN: 9789811992094Тематика(и): Museums and the Internet | Museums-Technological innovations | Art and computersЖанр/форма: Fernzugriff | Дополнительные физические форматы: Print version:: Sight As Site in the Digital AgeЭлектронное местонахождение и доступ: Volltext
Содержание:
Intro -- Series Preface -- Introduction -- Sites of Cultural Production -- Museums as Sites and Sights -- Sight and Digitisation of Art -- Sight and Representation -- Some Observations -- Acknowledgements -- Contents -- Chapter 1: What is a ``Site?́́ Human Scales, Embodied Experiences, and the Physical-Digital Interface -- Varieties of Physical-Digital Site Interfaces -- The Digital Site and the ``Transcendence of Limitations -́́- Physical or Digital Sites: Types of Experiential Dissonances -- What is a ``Site?́́-Conceptual Issues -- Conclusion: Living with/in Two ``Sites -́́- References -- Chapter 2: Sight as Site: Virtual Andersen in East Asia -- Virtual Re-siting of Andersen in Shanghai -- Re-siting Andersen in Tokyo -- Re-imaginging Andersen in Korean Fantasies -- Virtual Andersen in East Asian Digital Mediatisation -- References -- Chapter 3: Archives and Museums in the Decontextualised Digital World -- Archives and Museums as Institutions -- The Distributive Principle of a Networked Society -- Research Methodology -- State Archive in Varazdin -- About the Archive -- Online Presence -- Collaboration -- Digital Connections -- Statements -- Concept -- Varazdin City Museum -- About -- Online Presence -- Collaboration -- Digital Connections -- Statements -- Concept -- Archives and Museums in the Digital World -- Conclusion -- Appendix: Interview Questions -- References -- Chapter 4: Do Museums Still Need Objects? Politics of Museums Reconsidered in the Digital Era -- The Birth of the Museum, Decolonisation, and Digitisation -- Holding onto the Physical Objects: Irreplaceable Roles Under the Digital Challenge -- Architectures and Space as Objects -- Towards a Multisensory Museum -- Conclusion: To Be or Not to Be -- References -- Chapter 5: Museums and Archives in the Age of Artificial Intelligence and Post-representation.
The Concept of the Archive and the Impact of New Technologies on Its Renewed Conceptualisation -- Hybridising the Museum and the Archive -- The Archive as a Curatorial Space and as a Mechanism of Self-Reflection: The Museum Explores Itself -- The Archive and Artificial Intelligence (AI) -- Final Notes -- References -- Chapter 6: Implicit Heritage Values in Online Collection Databases: Assessing the Presentation of Egyptian Artefacts in Art Mu... -- Digitisation, Presentation and Value -- Egyptian Artefacts and the Chauncey Murch Collections -- Methodology -- Broader Database Structures -- Object-Level Data, a Systematic Approach -- Murch Collection: Associated Sites -- Murch Collection: Bibliographic References -- Murch Collection: Provenance in the MET -- Murch Collection: Object Conditions in the BM -- Overarching Themes and Future Steps -- References -- Chapter 7: Large Datasets and the Particularity of Art: Will There Be Any Art in the Deep Learning Age? -- Generative Art/Neural Networks -- Art Criticism Today -- Judgemental AI -- AI and Migrant Mother -- AI Curators -- Conclusion -- References -- Chapter 8: Van Goghś Universe in the Crossways of Audiovisual Arts and Digital Technology: A Comparative Case Study from an I... -- Introduction: On/Gogh/ing Trends in Contemporary Artistic Production -- Technical and Technological Features: Mediums, Devices, and Artefacts -- An Interartistic Vocation: Painting, Music, and Poetry as Intermedial Expressions -- Final Remarks: Gogh/ing Forward and Beyond -- References -- Chapter 9: New Stage Aesthetics in the Digital Age -- New Peking Opera with 3D Effects -- Modern Dance Drama with Motion Picture Qualities -- Remarks on Technology-Enhanced Performance -- References -- Chapter 10: Luvv Bazar: Queer and Feminist Representation in Music Video After the Internet -- Arca, Reverie, 2017 -- References.
Chapter 11: Demystify Twenty-First Century Creativity, Innovation and Education through Film Analysis -- The Myths -- Innovation: The Rational Part of Creativity -- Eureka Moments in Film -- Myth about Originality -- From Creativity to Innovation -- Moneyball vs. Sully -- Creative Innovation through Design Thinking -- Education for Innovation -- Conclusion -- References -- Chapter 12: Visual Art as Alternative Epistemological Approach -- Vernacular Cultures and Epistemic Oppression: A Field for Alternative Epistemologies -- A Vision from ``Below á́s an Alternative to the On-High Vision of the Academy -- The Power of the Visual Image -- Corpus, Archive, and Artistic Manifesto -- First Artwork: De nos vies... quelques Traits (Outlines of Our Lives) -- Video Part 1: Cosmologies -- Video Part 2: Medium -- Video Part 3: Mythologies -- Video Parts 4 and 5: Aspiration/Imagination -- Second Artwork: Élévation -- Conclusion -- References -- Correction to: Van Goghś Universe in the Crossways of Audiovisual Arts and Digital Technology: A Comparative Case Study from ... -- Correction to: Chapter 8 in: K.-k. Tam (ed.), Sight as Site in the Digital Age, Digital Culture and Humanities 5, https://doi.... -- Index.

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Intro -- Series Preface -- Introduction -- Sites of Cultural Production -- Museums as Sites and Sights -- Sight and Digitisation of Art -- Sight and Representation -- Some Observations -- Acknowledgements -- Contents -- Chapter 1: What is a ``Site?́́ Human Scales, Embodied Experiences, and the Physical-Digital Interface -- Varieties of Physical-Digital Site Interfaces -- The Digital Site and the ``Transcendence of Limitations -́́- Physical or Digital Sites: Types of Experiential Dissonances -- What is a ``Site?́́-Conceptual Issues -- Conclusion: Living with/in Two ``Sites -́́- References -- Chapter 2: Sight as Site: Virtual Andersen in East Asia -- Virtual Re-siting of Andersen in Shanghai -- Re-siting Andersen in Tokyo -- Re-imaginging Andersen in Korean Fantasies -- Virtual Andersen in East Asian Digital Mediatisation -- References -- Chapter 3: Archives and Museums in the Decontextualised Digital World -- Archives and Museums as Institutions -- The Distributive Principle of a Networked Society -- Research Methodology -- State Archive in Varazdin -- About the Archive -- Online Presence -- Collaboration -- Digital Connections -- Statements -- Concept -- Varazdin City Museum -- About -- Online Presence -- Collaboration -- Digital Connections -- Statements -- Concept -- Archives and Museums in the Digital World -- Conclusion -- Appendix: Interview Questions -- References -- Chapter 4: Do Museums Still Need Objects? Politics of Museums Reconsidered in the Digital Era -- The Birth of the Museum, Decolonisation, and Digitisation -- Holding onto the Physical Objects: Irreplaceable Roles Under the Digital Challenge -- Architectures and Space as Objects -- Towards a Multisensory Museum -- Conclusion: To Be or Not to Be -- References -- Chapter 5: Museums and Archives in the Age of Artificial Intelligence and Post-representation.

The Concept of the Archive and the Impact of New Technologies on Its Renewed Conceptualisation -- Hybridising the Museum and the Archive -- The Archive as a Curatorial Space and as a Mechanism of Self-Reflection: The Museum Explores Itself -- The Archive and Artificial Intelligence (AI) -- Final Notes -- References -- Chapter 6: Implicit Heritage Values in Online Collection Databases: Assessing the Presentation of Egyptian Artefacts in Art Mu... -- Digitisation, Presentation and Value -- Egyptian Artefacts and the Chauncey Murch Collections -- Methodology -- Broader Database Structures -- Object-Level Data, a Systematic Approach -- Murch Collection: Associated Sites -- Murch Collection: Bibliographic References -- Murch Collection: Provenance in the MET -- Murch Collection: Object Conditions in the BM -- Overarching Themes and Future Steps -- References -- Chapter 7: Large Datasets and the Particularity of Art: Will There Be Any Art in the Deep Learning Age? -- Generative Art/Neural Networks -- Art Criticism Today -- Judgemental AI -- AI and Migrant Mother -- AI Curators -- Conclusion -- References -- Chapter 8: Van Goghś Universe in the Crossways of Audiovisual Arts and Digital Technology: A Comparative Case Study from an I... -- Introduction: On/Gogh/ing Trends in Contemporary Artistic Production -- Technical and Technological Features: Mediums, Devices, and Artefacts -- An Interartistic Vocation: Painting, Music, and Poetry as Intermedial Expressions -- Final Remarks: Gogh/ing Forward and Beyond -- References -- Chapter 9: New Stage Aesthetics in the Digital Age -- New Peking Opera with 3D Effects -- Modern Dance Drama with Motion Picture Qualities -- Remarks on Technology-Enhanced Performance -- References -- Chapter 10: Luvv Bazar: Queer and Feminist Representation in Music Video After the Internet -- Arca, Reverie, 2017 -- References.

Chapter 11: Demystify Twenty-First Century Creativity, Innovation and Education through Film Analysis -- The Myths -- Innovation: The Rational Part of Creativity -- Eureka Moments in Film -- Myth about Originality -- From Creativity to Innovation -- Moneyball vs. Sully -- Creative Innovation through Design Thinking -- Education for Innovation -- Conclusion -- References -- Chapter 12: Visual Art as Alternative Epistemological Approach -- Vernacular Cultures and Epistemic Oppression: A Field for Alternative Epistemologies -- A Vision from ``Below á́s an Alternative to the On-High Vision of the Academy -- The Power of the Visual Image -- Corpus, Archive, and Artistic Manifesto -- First Artwork: De nos vies... quelques Traits (Outlines of Our Lives) -- Video Part 1: Cosmologies -- Video Part 2: Medium -- Video Part 3: Mythologies -- Video Parts 4 and 5: Aspiration/Imagination -- Second Artwork: Élévation -- Conclusion -- References -- Correction to: Van Goghś Universe in the Crossways of Audiovisual Arts and Digital Technology: A Comparative Case Study from ... -- Correction to: Chapter 8 in: K.-k. Tam (ed.), Sight as Site in the Digital Age, Digital Culture and Humanities 5, https://doi.... -- Index.

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